Sonic Generations

So Sonic’s 20th anniversary hit (despite what Game Informer says) is about 3 1/2 years old now. Its’ biggest flaw: the fact that it could have used more levels. I’ve played sixty hours of the game, and completed 89 of the 90 challenge missions. (One day, I’m going to beat Charmy’s Planet Wisp Mission, I will!)
. I bought Sonic Generations near the beginning of this year. I spent about $32 dollars for it and the Casino Night DLC. (which isn’t really all that much.) Personally, I’m hoping in addition to the 25th anniversary game, SEGA has some more DLCs planned to release for Generations featuring a few certain levels.
.I love Sonic Generations, not as much as Colors, but I love Generations. I love the stages you get, I love how you can unlock music to play in the background. I love classic Tails. (Seriously, classic Tails is my favorite character ever. Maybe that’s just because he was all I could ever play as when I was four years old… at my neighbor’s house, and we couldn’t get past the water of doom in Chemical Plant Zone. And then I took a long, long break from video games.)
. Personally, though there are some stages that drag (Planet Wisp and its decision to use Spike for Classic and Rocket for Modern instead of Laser and Hover, I’m looking straight at you.) They all play great, Crisis City included. That being said, I could easily have come up with some more levels. (Time constraints probably stop this from being feasible.)
. I would have taken out Sky Sanctuary, and replaced with an ‘Ice Hill’ level, making it an amalgamation of the scrapped winter Zone from Sonic 2 (which I call Ice Hill to keep with the seasonal theme naming from Dust Hill Zone, Emerald Hill Zone, and Hill Top Zone), and Ice Cap from Sonic 3 & Knuckles and Sonic Adventure. Also Sonic 4: Episode Two has a White Park Zone.
. Next I would have added the Sonic 4 Saga levels: Lost Labyrinth (it’s not a redundant theme level) had been officially released in Sonic 4: Episode 1, I would have done a slight reference to Launch Base Zone, by starting the level in chunks of ice.
. I would have taken Sylvania Castle. (It’s another level theme that doesn’t come up anywhere else.)In a twist, this would have been promotion of Sonic 4: Episode Two, because the remake would actually come out before the original. And I’m sure Episode Three has concept designs for levels laying around, even if SEGA doesn’t play on making it right away… or ever. But in case, they don’t. I would have had a Metal Sonic kidnap Classic Amy in a finished version of Wood Zone, and basically have the events of Episode three show why Amy changed her outfit to Modern Amy.
. The next one would have been a Sand level given the name ‘Dust Hill’ Zone both a nod to level in Sonic 2 that got bounced around Classic Sonic games, as well as allow for a tie in to Adventure. Between Dust Hill Zone, a little bit of Oil Desert, Desert Dazzle (The scrapped Desert Level from Taxman’s Sonic CD), Oil Desert Zone, both of Sandapolis’s incarnations, I would have had plenty to work with. And then it moves to Speed Highway and so forth.
. Another note, in the spirit of Metropolis Zone, I would have given 2 Acts to classic and Modern … each. Metropolis Zone is a 3-Act Zone, when all of the other zones are only 1 or 2 Acts. Sparingly using a longer level before the end of a game allows for a slightly slower pace. Part of Generations problem is that you almost move too fast. Before you know, you’ve beaten all six Acts of the Genesis Games, and the 3 Challenge missions, and the first boss. That’s only 10 game play levels before you reach Speed Highway. And considering each level at this point takes about 3-4 minutes, that’s about 35 minutes of gameplay. A little TOO short. I would have also taken the opportunity to put in Mighty, Ray, Bean the Dynamo, Bark the Polar Bear as the characters you rescue from these levels.
. After Planet Wisp, I would have put in Asteroid Coaster, because it feels more like a final level than Planet Wisp does. Here’s where you can insert a little bit of story. In my Sonic CD/Sonic 2 post, I suggested that Quartz Quadrant, Metallic Madness, and Wacky Workbench imply Metal Sonic’s origins. Well, this is where you can put those levels. (And before you say, well, he wouldn’t get a Chaos Emerald from the boss fight, yes he could, you already get one of the Emeralds in a cutscene.) It’s followed by a Mecha Sonic Boss fight.

Then suddenly, there’s the reveal that the Time Eater (Yeah, there’s a plot. Yeah, for Sonic game, there’s too little of it.) is both versions of Eggman, or officially Dr. Robotnik. (Eggman is finally confirmed as just a nickname.)
. This is where I would have base levels, you know the homages to Scrap Brain Zone, Metropolis Zone, Launch Base Zone, Mad Gear Zone, Final Egg, and Aquatic Base. Then you put the Time Eater boss with your friends and all that. And then, you do pay tribute to the Death Egg Saga. This is where you put Sky Sanctuary. For fun, you can even have Seven Special Stages to get all of the Super Emeralds! And then you progress through a Sky Chase level, and up to the flying base levels: starting with Egg Fleet, and then you go to your Winged Fortress, your Flying Battery, your Sky Fortress, and your Sky Deck. And then while Classic Sonic is fighting Silver Sonic, Modern Sonic is going through Death Egg Zone (With homages to the Ark levels from SA2) of 3 & Knuckles, and going to Doomsday Zone. After that, then you beat the game.

See that makes for a much longer game.
(Side Note: I just realized that every level of Sonic 4: Episode Two technically sees its remake released before the original. Huh.)
And that’s what I would have added. (Also, one more question: is this where Classic Sonic first meets Classic Tails because that would be one of the all time great implied subplots.)

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The Time Meddler (Review)

So I know it’s been quite a while since I finished a serial. But I finally finished “The Time Meddler”, (part of the problem is: beginning with Season 3, there are more incomplete serials than complete serials). I’m willing to declare this four parter the best story to neither feature a companion exchange, a regeneration (either pre- or post) or multiple Doctors. It has the right mix of story. The antagonist (another Time Lord, though the term wouldn’t be used until 1969’s The War Games) is cunning, and doesn’t suffer from villain stupidity like most another villains do.

The story picks up where the Chase left off. Vicki and the Doctor have just said goodbye to Ian and Barbara. But before you think that the Doctor and Vicki are in for adventures like the Doctor used to have  (presumably) with Susan, the doors open and out collapses Steven Taylor, who first appeared in the last episode of “The Chase”. The rest of the story is rather basic. The trio have to prevent this Monk from interfering with the Norman invasion in 1066. The Monk’s plan? He believes he can improve history, if  he wipes out the Vikings, so King Harold wouldn’t have to defeat them, allowing Harold and the Englishmen to repel William the Conqueror at the Battle of Hastings.

That’s pretty much it. The rest of the plot is like a chessboard (appropriate given that the last episode of the serial is called “Checkmate”). You have your standard peasants preparing for a Viking invasion. You have Steven and Vicki helping the Doctor outsmart the Monk to allow history to take its natural course. There’s no stupidity for the sake of plot advancement.

I love the character interactions between Steven and Vicki. It’s the first time the Doctor has had exactly two companions. (Previously, he had three, picking up Vicki one landing after he left Susan.) They construct reasonable assumptions. They’re not fools. (They quickly realize when the Monk thinks that they’ve been outsmarted by him, and that it could be a trap that they’re walking in to.) The Doctor’s bickering with Steven just works really well. Every Doctor sort of bickers like the First Doctor, that “your point would be valid —- EXCEPT—- you’re not accounting for this piece of information that I don’t expect you to have” air. (Don’t believe me, watch Patrick Troughton as the 2nd Doctor, and Matt Smith’s 11th Doctor and Peter Calpadi is shaping up to do the same style.)

What I like about this serial is that it’s a perfect mix between the pure historical that Doctor Who used to gamble on (“Marco Polo” was well-relieved. “The Highlanders”, not so much.) and the sci-fi story that Doctor Who does today. What makes this story so unique is that the characters travel in between the two, but the two halves don’t meet at all. From the point of the view of the peasants, the Monk is a Viking Spy, not a time traveler that discussed propelled flight with Leonardo Da Vinci. That’s what makes it so brilliant. You could never get away with it today because Doctor Who doesn’t do the episodic structure anymore to allow that sort of story to settle together. (Personally, I would rather they do 26 half-hour episodes a season, rather than 13 hour episodes.)

For the first time, it also introduces the idea that there are people like the Doctor. But just because there are people like the Doctor doesn’t mean that they’ll all use their T.A.R.D.I.S.s for good like the Doctor does. As a matter of fact, the Monk is the only Time Lord (other than Susan) we ever see the First Doctor interact with in his era. We’re not introduced to the Time Lords proper until the waning episodes of the Second Doctor. We don’t get the Master until the Third Doctor. We don’t get the Rani until the Sixth Doctor.

The Monk will make a sort of cameo in a Dalek serial in the 3rd season, but since most of it is lost. There’s not much to see.

Guardians of the Galaxy and Another Viewing of The Winter Soldier

So, I have been busy over the last few weeks getting a new laptop, keeping my iTunes library from deleting itself, and just all around moving into college. That being said, I have (As in earlier tonight) just bought Captain America: The Winter Soldier off of iTunes and after another viewing, I’d like to add to my ideas about the Marvel universe in film. 

First off, Guardians of the Galaxy is fantastic. It’s got a five-man band. Actually, it appears the writers spent a lot of time viewing Honest Trailers, How It Should Have Ended, and Cinema Sins because it’s hard for that film to be mocked by any of them. But since my memory of it is a bit shoddy, I have to cut it short beyond confirming the Infinity Stones and Thanos arc for Avengers 3. (I also do have to note that Robert Downey Jr. was supposed to make a cameo but due to contract issues it fell through.)  The Kree Empire actually supplies the antagonists, Ronan and Nebulae. 

Next my repeating viewing of Captain America: The Winter Soldier, I’ve already mentioned that Stephen Strange got referenced. I probably said that Iron Man and Banner also got referenced. (It really is Avengers 1.5 like it was claimed which makes Guardians of the Galaxy: “Space Avengers”). When the weaponry on the Helicarriers is targetting all the threats to HYDRA, there is a blink and you miss it of someone named Michael getting targeted. Now considering Avengers 3 is already being confirmed to Thanos related. There is a character named Michael Korvac. He’s one of the enemies the Guardians of the Galaxy (and occasionally Thor) goes up against. Now from my research on Korvac, he’s a cyborg, in the comics, he’s an ordinary human who gets merged with an energy-siphoning machine. In other words, the ‘vague’ description also matches Extremis. What if Killian got Extremis from outer space, and minatured the same type of machine that Korvac is bonded to. 

I wouldn’t be surprised if he turns out to be the villain in the Dr. Strange movie that Marvel keeps proposing in Phase 3, and it’s used as a way to introduce Thanos and the Guardians of the Galaxy to the Avengers.

Meanwhile, I think the Super Soldier Serum in the Marvel Universe gives Captain America really thick bones. Falcon mentions just how heavy Rogers is, and sudden bone growth (not muscles) does explain Captain America’s durability. 

Finally, I believe Black Widow was not completely born, but was created. There’s an artificial enhancement in her development. It would explain how she could be born in 1984, but serve in the KGB before it fell in 1991. She mentions she started younger than a little girl in the Avengers. and in the Winter Soldier, Alexander Pierce says: “Are you ready for the world to see you as you truly are?” I’m willing to bet it was the KGB’s Super Soldier Serum attempt. They took a young, orphaned girl, and injected her with serum.

It might explain her actions throughout the Winter Soldier, such as trying to get Steve a date. She’s still, on some level, just a fifteen year old girl, and is trying to squeeze in those moments while working for S.H.I.E.L.D. It’s like how Steve may be Captain America, but on the inside he’s still the dorky Steve who can’t talk to women, and can’t dance. Black Widow mentions how she thought she was going straight by going to S.H.I.E.L.D. with a tone that sounds like a little girl discovering that her father isn’t always going to be there for her. 

And you know what, I’m sure Hawkeye gave her that chance to go to straight with S.H.I.E.L.D. …. at Budapest.

Review of Sonic Colors (Part 1)

So I finally got Sonic Colors. Yes, I know it’s almost four years now, but it’s my first 3-D Sonic game. (Previously I was limited to whatever Sonic games were available in the app store, as I didn’t have consistent access to a Wii or any other console to that matter.) Right now, I’m stuck on Starlight Carnival Act 3.

My first impressions of Sonic Colors actually came from Chuggaconroy’s playthrough and Brainscratch Commentaries run-through of it during the Non-Lewis Chronicles. I have to say, it’s as good as I was expecting and more. Something neither playthrough addressed was the sheer amount of replay value that the Wisps bring to the table. It actually tells you which Wisps that you’ve unlocked are going to be used in the levels. For instance, you can unlock Cube by beating Starlight Carnival Act 1. (which opens up along with Sweet Mountain after you beat Tropical Resort.) You can then go and play Acts 5 and 6 of Sweet Mountain with the Cube Wisp.

This game features Sonic and Tails. It’s the original bro duo and how it should be. There’s no Amy and her crush, there’s no wondering why Knuckles isn’t guarding the Master Emerald, there’s no continuity headaches that Shadow brings. Interesting fact supplied to me just today from my Uncle is that ‘hedgehogs’ are people who specialize in one area and do it really well, while ‘foxes’ are people who tend to be a Jack-of-all-trades, able to do a little bit everything. I think someone at SEGA knew this, because Sonic specializes in high-speed platforming, while Tails (when he’s playable) favors exploration.

There’s no opening cutscene, you go straight to the first level.Small tidbit, the intro shows the order you unlock the Wisps, by the order of their appearance (assuming you beat Sweet Mountain Act 3 before Starlight Carnival Act 1) You unlock Laser in Tropical Resort Act 3, Drill in Sweet Mountain Act 1, Rocket in Sweet Mountain Act 3 (It’s only appearance in any of the first three levels), Cube comes in Starlight Carnival Act 1.
Each act has five red rings, for a total of 30 Red rings per level. when you use to unlock Special Stages which allow you to unlock Super Sonic. Some rings you can only get if you use certain Wisps at certain points.

After you unlock Laser and Drill, (which do exactly what they say), I highly recommend you go back and replay Tropical Resort. You’ll find plenty of alternate paths, and the odds of you picking up more red rings are increased, especially if you use Drill in certain places in certain acts.

One thing I’m noting as a general overview is that Colors actually reuses many of the Sonic’s previous gameplay gimmicks that many people found so upsetting. The mach-speed section from Sonic ’06 has been reworked. There’s a section in Starlight Carnival Act 1 where you’re slowly falling toward rings like you do with Westopolis.

If every game were similar to Colors, only instead of trashing Eggman’s interstellar amusement park game after game you were trashing his factories (that are all powered by a Chaos Emerald), I believe that would work wonderfully. Just enough story to tide people along like the classic series, without the continuity risks from Sonic Heroes and Shadow the Hedgehog. (For the record, in my own head-canon, I have it so that Sonic Unleashed picks up minutes after Sonic Adventure 2 and Shadow’s rescued because of Eggman and the Time Eater in Sonic Generations. Why? It’s much easier.)

The Chase (Dalek Theories)

So after “The Space Museum” with its adventures, we launch into the penultimate serial of the second season. “The Chase”. It’s Ian and Barbara’s last adventure in the T.A.R.D.I.S. leaving William Hartnell as the only actor to appear in every episode. It picks up from the cliffhanger in “The Space Museum” where the Daleks are discussing their newly-minted time machine and the recent failed invasion of Earth. At the time, it was obvious that it was referring to the 2164 (or later) Dalek Invasion of Earth. There’s even the distinguishable Darkly-Colored Dalek that appears in both. But at one point I thought that “Victory of the Daleks” (Series 5, Episode 3, 2011) could also serve as the failed invasion that these Daleks mention. 

Case in point, the Daleks mentions their Emperor. They act as though they have a Parliament. (Which in the future story, “Aslyum of the Daleks” they are revealed to have. At least, the non-Davros portion of the Dalek population does.) Now, “Victory of the Daleks” has the Daleks exited in a spaceship. But unless the Black Dalek somehow survived, the Daleks native to “The Chase” are from the 22nd century.

Anyway, the story telling style of the first three or four episodes is very similar to “The Keys of Marinus”, dropping the characters in disjointed locations and times, and seemingly very alien places (One of them is just a haunted house.),,, the top of the Empire State Building, and the Mary Celeste. The main point of the story is to expand on the nature of time travel beginning in “The Space Museum” with mentions of the time tracks. What the Daleks do is follow the Doctor’s T.A.R.D.I.S.’s exact course and close the time between the Doctor landing and their landing.

Anyway, Episode 3 is notable for the first appearance of Peter Purves playing the Alabamian Morton Dill. He believes he’s seeing the filming for a movie with the Doctor and the Daleks. Actually, despite the annoying Southern accent, he’s quite full of common sense for a brief cameo. And laughing at the Daleks (and living) crosses the line twice from funny to horrifying to funny. 

The Daleks are actually given personalities. There’s a Dalek that’s mathematically stupid. There’s a Dalek that stutters. There’s the Dark Dalek. There’s the common sense one who thinks of actually using the advanced gadgetry they have to read the aspects of the environment. They’s the strategist. They wave the eyestalks up and down in agreement. It’s like they have the Human Factor implanted in them or something.

Now, I have a theory ,and it involves another future serial from Season 4. In “The Evil of the Daleks”, the three Daleks: Alpha, Beta, and Omega are implanted with a Human Factor. They become more playful and cheerful, following the Doctor around. Now my theory is this:Alpha, Beta, and Omega settled a new Dalek civilization on Skaro after “The Evil of the Daleks”, they lost their memories of the Doctor as being hostile. Then comes the original Dalek serial where they are seemingly destroyed. However, what if the Daleks featured in “The Chase” are actually the survivors picked up by the non-Davros Dalek faction. All of them are given the mission to follow the Doctor through time space because they failed to conquer the Earth in the 22nd century. “The Chase” Daleks do not once give any indication about wanting to go home, which is a little surprisingly, considering their additional personalities.

That’s my rudimentary Dalek timeline theory. I’ll be able to get more clear the more Dalek stories I watch. (There’s still several key ones.)

The fifth episode is mistitled “The Death of Doctor Who”. VIcki is forced onto the Dalek ship, and sees a robotic duplicate of the Doctor. Some shots the robot is played by Edmund Warwick, but they’ve cleared dubbed Hartnell’s voice over it. Long story short, after the robot calls Vicki ‘Susan’, the robot is identified and defeated.

Episode 6 is a farewell to Ian and Barbara, the destruction of the Dalek time machine, (otherwise complications arise), and the introduction of Steven Taylor. Aside from when it’s obvious that minatures are being used, the special effects are pretty good. The soundtrack really stands out, I couldn’t help but noticed it. The main theme meshes perfectly with the entire, desperate ploy after desperate ploy feeling of the serial. 

Peter Purves to date is the only actor to ever play two different human characters in the same serial of Doctor Who, and his first moments as Steven Taylor are really something. You can almost see the passing of the torch from Ian to Steven. Typical escapades unfold, the five are specimens in an alien zoo, yada, yada. The episode ends with Ian and Barbara realizing that they can use the Dalek time machine to go home. 

The Doctor is of course understandably grumpy at that thought, but Vicki convinces him to let them try. Episode Six for all practical purposes ends with a montage of Ian and Barbara revisiting all of the iconic places in London 1965. (They landed two years in the future, but don’t care that much. Though strangely, what are they going to do about their stuff, and their families, and their jobs?) The two even find a regular police box identical to the T.A.R.D.I.S. You can just see the relief the two have at being home in their smiles. Elsewhere, the Doctor and Vicki rejoice as they see the montage on the Space-Time Visualizer. And of course, the shot of the astronaut Steven Taylor getting out alive implies something.

Up next, one of my favorite serials, Season 2’s finale: “The Time Meddler”.

Accidentally Using Canon

So I started watching the few minutes of episode 1 of “The Chase”, and the Doctor explains the Space-Time Visualizer. The explanation he and Vicki use to explain to Ian and Barbara uses light and energy. Only I’ve applied it to the T.A.R.D.I.S., and I wrote it into my fanfic a good three weeks before. I also have had Vicki mention the Beatles’ recording methods before figuring out she was a Beatles’ fan. (Though in her terms, the Beatles play classical music, go figure.)  I’ve also mimicked the tone of the Space Museum accidentally.

I wonder whether or not this is going to happen again. I just did this short blog post as a record, and also to date when exactly I finished Chapter 10. Interesting fact, the Beatles clip used (“Ticket To Ride”) is from an appearance that has since been wiped. That clip is the only surviving footage of the Beatles’ appearance. Darn you, 60s wiping policies! 

I’m looking to add even more depth to my story. This means more Classic Doctor Who!

 

The Space Museum (Review)

I finally finished watching “The Space Museum.” It’s a highly enjoyable serial.  I found that the character interaction and the sci-fy explanations behind certain time-travel elements to really boost the quality of the serial. The first episode sees the characters visit a Space Museum. It’s normal. Except they suddenly realize that they aren’t leaving footprints in the sand, or hearing what the people are saying, and they find another T.A.R.D.I.S. but pass right through it. It turns out they’ve jumped a time track. And much like ‘the Aztecs’ with its fixed points, this serial answers the  “pre-destination or choice” question that space and time travel always brings up. The kicker, the first episode ends with the Doctor, Ian, Barbara, and Vicki seeing themselves enclosed in glass cases on display for the museum. They spend the rest of the serial wondering if they’re just playing into that future. If you’ve seen the 2013 Christmas Special, the Doctor mentions ‘the Destiny Trap’, “you can’t change history if you’re a part of it.” and that’s what this serial abides by. I also didn’t realize that the Dalek on display in “The Big Bang” from the end of Series 5 is a homage to dead Dalek on display at this museum. 

Undoubtedly, the characters would have been left to their glass cases if they hadn’t interacted with anyone else, but they did. They helped a planet start a revolution. The planet Xeros manages to free themselves from the Morok Empire. I never did get “great, big empire” from the Moroks, but I did manage to get small, beaten down planet from the Xerons, namely the methods the Moroks used to keep the Xerons in their place as a slave race.  

I found the set pieces used in the museum absolutely gorgeous. Though humorous note, at one point I looked at the sets behind the T.A.R.D.I.S., and I saw the background from Hidden Palace Zone in Sonic 2. That triangle pattern is so distinct, I also noticed that it would later be reused in the 20th anniversary special, “The Five Doctors”.  (It’s how I know that the set wall isn’t purple as well.) It actually felt like the characters were in the museum. 

One more note: the kicker featuring the Daleks and their time machine is absolutely chilling. Next up, a 6-parter known as “The Chase” as we say goodbye to Ian and Barbara and hello to Steven Taylor. Let’s see if this allows me to reconcile various elements of the Dalek timeline.

X-Men: Days Of Future Past Review

So I saw the X-men Movie last night. It was great. The film itself is a soft reboot of the X-men film series. (Consider everything except First Class retconned or only applicable in Broad Strokes.) The plot is pretty standard, the mutants, those who aided them, those who could produce mutants are under attack. It’s up to Storm, and a few other mutants to defend this castle while Wolverine is sent back in time to stop Mystique from murdering the man who invented the Sentinels. Quicksilver makes an appearance here. Trask is the man who invented the Sentinels, and he was experimented on mutants. This horrifies Mystique who aims to kill him. If Mystique kills him though, the war is confirmed. 

The film actually gives a reason why Wolverine is the one who is sent back in time. The mutant who can send his consciousness back can only go so far before a mind would get ripped apart. Wolverine can heal as fast as he gets torn apart. The writers actually thought about why they couldn’t send back Professor X or Magneto. 

So Wolverine wakes up in 1973, recruits Charles (who is walking) and Beast, and then gets Quicksilver. The four of them break into the Pentagon to get Magneto. Quicksilver actually physically breaking Magneto out is funny when you consider he’s Quicksilver’s dad. Anyway, Quicksilver gets left behind, and the rest of them go to Paris. Magneto and Charles somewhat resolve their differences, but play a game of chess. (The board is oriented the wrong way! The board is oriented the wrong way!) They get to Mystique and stop her from killing Trask, but she gets away, shot in the leg, but she gets away. It settles into cat and mouse of finding Mystique. When Charles, Beast, and Wolverine find out that Trask already has some of her blood, they are horrified, considering that Trask may have gotten what was needed anyway for the Sentinels to adapt themselves like in the future. Trask, though states that he wants Mystique alive. He needs more blood. He needs bone marrow and tissue samples, and more biological components. 

After a confrontation between Mystique and Magneto, in which she doesn’t kill Trask, the future is saved. Trask is later arrested for selling military secrets, and Wolverine wakes up in a new 2014. All of the X-men are back, even those who were previously dead. Wolverine is the only one who remembers what happened in the old timeline. Professor X remembers the incident, though and the two discuss history off-screen, though not before Jean Grey and Cyclops leave Professor X’s office. Wolverine needs an update on what happened after 1973 for his own history class.

Update to Fanfiction (Consider this a Behind the Scenes)

So I was doing yard work today, and while I was doing it I started thinking about potential ideas for my fanfiction. In particular, the U.N.I.T. board, originally I had Mrs. Shaw as being the only one ever revealed, the others being anonymous and their identities never being revealed. They weren’t supposed to be important at all, just sort of like the Brigadier’s higher-ups. They existed, but it didn’t matter who they were. That  has changed. I think I’ve decided on who they might be. I’m going have to watch some episodes to finalize it as well as write their characterization. 

Oh, and another note. I was originally going to bring back Jamie and Zoe for this fanfiction. I decided against it because the amount of action-oriented companions would be too many between Clara, Steven, Troilus, Vicki, and Dodo. (Ben, Polly, Ian, and Barbara are more supporting companions. They have their own subplots and the focus on the story does shift to them at times but in terms of they’re not going on any of the old adventures typical of their characters in the television show. They’re elderly.  (for humans, anyway). )

I also have a habit of writing two or more chapters ahead. I just finished writing nine, and am partway through chapter 10. So I published seven yesterday, the reason behind this is quite simple. It allows me to get rid of plotholes. I can go back a couple of chapters and edit, write in a few new details. That’s how I was able to write out Jamie with ease. I could see it wasn’t going to work, so I took him out, and changing the preceding texts. If it weren’t for this blog post, you couldn’t tell I ever intended for him to be in there in the first place. 

I also love emphasizing the science fiction elements, and using plausible explanations behind the reasoning. For instance, at one point in Chapter 10 Vicki will mention  (mentions) the Beatles’ recording methods. It actually ties into the story. I researched the maps in London because I wanted to make sure Vicki and Polly actually visited a bookshop that was within walking distance of Baker Street, and I had Vicki pick out a book that’s actually sold at the store.

I use a lot of my extra information to add depth to the story. Sometimes, it may figure into the story.  Other times, it won’t. I’m just trying to avert conversation of detail.

“The Rescue”

So after the departure of Susan, the Doctor is still having trouble adjusting. Luckily, a replacement character has come in, known as Vicki. For the second time in two seasons, a small two-parter develops a teenage girl. She left Earth in 2479. Her mother had recently died, and her father took a job on an alien planet. The spaceship Vicki was travelling on to meet them crashed. Soon after, the rest of the crew save for a paralyzed man named Bennett and Vicki were killed. The two are terrorized by Koquillion. 

Naturally, the Doctor reveals that Koquillion actually Bennett, and Bennett HASN’T killed all of the native Didonians. At least two survive. (They kinda of resemble the Thals in a way.) [Hmmmm…] Bennett falls off of cliff, and for the first time, the Doctor actually invites someone onto the T.A.R.D.I.S. Of note, the Doctor has actually been to Dido before. He neglected to mention the details of course, only that they are naturally peaceful, and the last time he was here, their population numbered less than one hundred.

Nothing else is really quite extraordinary. But the primary purpose of this two-parter is to introduce Vicki. She’s like Susan. She has no family, no friends, and no resources, and she comes under the Doctor’s wing. She’s quite different than in “The Time Meddler”, but I’m willing to grant that to not having time-traveled yet nor Maureen O’Brien having time to fine-tune her character’s performance. The end of it of the 2nd episode has the T.A.R.D.I.S. materializing (first time the series has described the T.A.R.D.I.S. landing as such) on a cliff, and the ship tumbling off to segway into “The Romans.”

Now I’m not doing “The Romans” next. I’m actually skipping a few serials to right before Ian and Barbara’s departure. “The Space Museum” and “The Chase”. After that, I’m doing “The Time Meddler.” Maybe later, I’ll go back to those serials (like I’ll go back to “The Reign Of Terror”) but now, I’m moving past them. You see I’m only doing serials that shake up the status quo or provide a new element to the series so far. As a matter of fact, there is a reason I’m almost binge-watching black and white Doctor Who episodes. I’m writing a  Doctor Who fanfiction (to improve my writing skills for my blog), and I’m watching the series to allow me to write extra depth into the story. It’s called “In A Second”.